I mean there's like 25% of the total features that I am familiar with, and most of what I do is through trial and error. I can do the basics and learned to play with some of the features, but I'm self-taught and never read a manual. The internet helped me with some important features like Layers, but I used that for my comic book covers and promptly forgot everything years later. Also, Paint Shop Pro X is not the industry standard, so all those Dummies Guides in the bookstore are kind of hit-and-miss. It was easier to find parts for my Mitsubishi than to find a book on PSP.
Anyway, this is about my first fantasy book cover. I wanted it to be dramatic but simple, the kind of thing you could describe in a sentence. This was not only a marketing decision but I wanted something I could learn on without making too much of a mess; kind of like George Lucas putting that big lizard in the background of Star Wars. Nothing too crazy or ambitious. Just learning the basics so I can really screw it up later.
It started with a rough pencil sketch. I had two ideas: one being a sweeping vista with the city in the background and the two romantically involved characters in front; the other was the main character with a young boy she saves, fending off a monster with a knife. I was informed by an author friend that I needed a glowy magic knife for it to be a real fantasy cover, whether there was one in the story or not. Luckily, there was.
So that was the beginning. later I gave it a bit more detail...
Very comic-booky. I wasn't too concerned about the details because I was only going to use this as a guide. I scanned it in at 600 dps so I'd have lots of pixels to play with. With my old comic book covers, I'd scanned ink drawings and used a layer to color behind the artwork, resulting in a "stay-within-the-lines" look. This would be different as I needed to paint "over" the pencil work. I began with a process called flatting, which is laying down flat base colors to work up from.
It's rough at this stage, but I'm starting to be encouraged. I have no photo references so I can't really go for photo-realism without them, but this ain't too bad. It's already lost the cartoony look. After more modeling and playing around with Smudge and Push tools, I decide she looks good enough to go on to the boy Nixy.
For him I'm lucky enough to find stock photos online of terrified children. It helps to get the eyes and mouth right. One of the tricks with painting/drawing young kids is to pull back on the detail. Artists like me tend to get too much into the things we know are there, like lines around the eyes and mouth, but this makes the subject 'read' as older. Young kids are smooth faced, even when pulling an exaggerated expression. I also found a picture of a female fashion model to base his hairstyle and texture on.
Here's another advantage of digital media: resizing. Eyes too small? Resize. Mouth too small? Resize. Hands too small and feet too big? Resize. By making subtle changes to the proportions or details you can enhance the image in a way that is impossible in traditional media without a whole lot of work. Cheating at its best.
Next came the fabric. While I have a grasp of the basics of drapery on the human figure, there's always room for improvement. I did a lot of hunting online for photo references of dresses like hers. Needless to say it's not in current fashion so I ended up on a lot of Medieval Garb sites. While the results may not be perfect for the fabric it's supposed to represent, I think it is more dynamic and interesting to look at without being too crazy. After all, authenticity isn't everything.
The ultra-green background was for the matting process; since I planned to do the foreground separate from the rest of the picture, I wanted to pick a color that I would not be using in the painting, telling the program to make that green transparent when needed. This did not entirely work as planned. There was a thin line of green around the figures after placing them on the background and I have to paint over it. Not sure if it was such a bright idea.
Next came the background, a cracked wall at night with an evil shadow on it. The color choice was the biggest issue and I tried a few variations. Falling back on my art training, I went with complimentary colors. Purple and yellow worked out best, so I played around with that, using separate layers for the base colors, the wall and ground details, tinting, and shadows. Being able to manage them all separately is a real life saver. I'll have to remember that for next time.
The final step was adding the text and giving it a golden metallic sheen. Once again, I used a layer for it so I could make any changes I wanted to the typesetting without disturbing the artwork.
And it only took six months.
I'm counting this as a big learning experience and now that I have the basics down, the next one should go a lot more smoothly...
Unless I go all "Lucas" on it.